This mod has quite a few changes.
This file will explain what's been added and what new things you can do.

1. You can add your own maps! You can upload a map folder to the Maps folder.
What does it look like? Here's what it looks like:
Maps/
-Commands/
--autoexec.json
-NewMap/
--map.tscn
--preview.png
--config.json

1) In autoexec.json, you can insert your own commands that will run when the scene starts.
2) map.tscn is the main scene. If you've made your own map and it doesn't start,
check the name; it might be because of it. It's recommended to use map.tscn.
3) preview.png: This is the image that will be displayed as the map's cover.
4) config.json: It stores the map's title, author name, and description, which will be displayed in-game.
5) How do I create my own map? You can open-source the game's source code, which is already open-source.
What do you need to do? Create a scene with a map and load the "world" scene into it for everything to work!
Because the game code is fragile.
Or, you can use a better method! Find the "world" scene and create a new scene derived from it.
You can change, move, and add anything.
Then upload preview.png and config.json to the map folder.
Your map is ready!

2. How do I download the map? Download the map and upload it to the Maps folder. Done! P.S. The folder is located at C:\Users\username\AppData\Roaming\FrameDD\Maps

3. The game now has a console that can be opened with [the word "ё"].
It contains commands you can use as you wish.
List of commands:
teleport_player_0,0,0 or other coordinates separated by commas
godmode,god,noclip,invincible,ghost - in development and currently not working
fov X, fov+, fov-, and zoom are in development.
timescale, speed number, slowmo and slow motion, bullet time, realtime and normal speed, speedrun
timescale+, timescale-, speed+, speed- speed up and slow down time. These commands are for playing with time.
fog_on, fog_off, fog_toggle, fog_color_R,G,B, fog_color_name, fog_density_number - for playing with fog
volumetric_on, volumetric_off, volumetric_toggle, volumetric_density_number - for playing with volumetric fog
quit - exit the game
restart - restart the scene
help - help with commands

1.1.0
NEW!
Now you can add not only maps, but also mods!

1. How do I launch a mod? In the menu, click "Mods" and click "Activate Mod."
2. How do I create a mod? Download a sample mod from Telegram.
- 1. Create a folder for the mod, upload config.json, preview.png, and then upload your changes.
3. What can mods do now? You can change models, modify scripts, and add zombies (probably, I haven't tested it yet).